Tuesday 5 January 2016

Lighting

the shaded parts are behind the light while the lightened parts are well closer to the key light witch is in the top right of the roomi did that one by taking the solid circle and by using the color white in the corner it looks like its a lighter corner but of course the white was turned into overlay mode for a proper shading


The rim light is in back of him like his legs are darkened by his body because its blocking them i used the fuzzy brush for all the lighting because it provides a certain pinpoint

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